Lamentations of the Worm

Hell. Some say it is a burning pit, or eternity in torture and torment. I tend to think it is an absence of God, no matter where that period of time is spent. Oh, I have seen them all: Donii; Jos; all peoples Gods and several thought about by a single denizen who walked this… Continue reading »

Quo Vadis Cantr?

Kiedyś cantr był ciekawszy, prawda? Może po prostu byliśmy młodsi, nie odkryliśmy wszystkich sekretów, wysp… Ale może też rzeczywiście gra była inna? Ostatnimi czasy dostajemy nowy zabawki jak opisy, pogoda, NDS, udomawianie zwierzaków, nowe zastosowania surowców jak makarony, czy tonięcie starych statków. Zaraz będą kolejne zmiany jak pociągi czy jazda konno. Nie mówiąc o drobnych… Continue reading »

Hamaon’s Musings, pt. 1: On Dragonloft

The Trover Mountains, located on the southwest peninsula of Treefeather, are home to some of the worst living conditions known to the island. Bitter cold, dangerously slick mountain paths, ferocious beasts, and the lack of any food source make the region completely inhospitable. And yet, there is a single, precious resource that glimmers within the… Continue reading »

Pożegnanie GreeKa

W ogłoszeniu kilka tygodni temu poinformowałem o mojej rezygnacji z zasiadania w Radzie Administracji Gry (Game Administration Board) i Departamencie Zasobów (Resources Department) którym kierowałem przez ostatnie trzy lata. Nie zamierzam opuszcząć gry i nie do końca jest prawdą, że odchodzę z personelu gry, do zostanę w Programming Department by naprawiać błędy. Zamierzam jednakże drastycznie… Continue reading »

A farewell from GreeK

In an announcement a few weeks ago I’ve informed about my resignation from Game Administration Board and Resources Department I was chairing for about three years. I’m not going to leave the game and it’s not entirely true I’m leaving the staff, because I’ll stay in Programming Department to work on bugfixes. I’m drastically limiting… Continue reading »

Fighting system in a slow-paced game

I wanted to write a bit more about diversity, because I find this a broad subject having a lot to do with the current game problems. I have no idea what I should focus on currently, so I think it’s better to leave this topic instead of going back and forth. When thinking about the… Continue reading »

Diversity in Cantr – part III

In the two previous parts I’ve mentioned the matter of diversity: why is it important, what groups of things promote diversity and the importance of consumer goods. Now I’ll look at the issue from the trade’s perspective, presenting also a few examples of implementations which are not promoting diversity.

Diversity in Cantr – part II

In my last article I’ve mentioned main categories of things which, in my opinion, are not promoting diversity in Cantr well enough, which is extremely important for the well-being of game. In my work in Resources Department I’m working on promoting diversity by the game mechanics – different types of similar objects should have different… Continue reading »

Diversity in Cantr – introduction

The text is written from the perspective of the Polish Zone. Many older players have noticed the game has changed a lot. It’s often mentioned that in terms of gameplay (so ignoring interface, server stability and reliability of game mechanics) the game has changed for the worse. I don’t fully agree with it. People often… Continue reading »